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Japan - survey shows what 3DS games Japan is most excited for, and they want games that don’t exist

Go Nintendo - Thu, 2010-09-02 21:19

The following are the results of a 4Gamer study including 21,810 responses. This question pertains to what Nintendo 3DS titles respondents are looking forward to.

As you can see, Japan is very hungry for games that don’t even exist. Metal Gear Solid is on there, a handful of Nintendo titles, but the list is topped by Final Fantasy and Dragon Quest. You know, two franchises that have had absolutely zero announcements related to 3DS.

Link




Nintendo - Japan - Video Games - Games - Metal Gear Solid

Spider-Man: Shattered Dimensions - ‘practically no differences’ between Wii/360/PS3 versions, says dev

Go Nintendo - Thu, 2010-09-02 21:03

A portion of an NWR interview with Beenox’s creative director, Thomas Wilson…

Nintendo World Report (NWR): What differences are there between the Wii version and the Xbox 360 and PlayStation 3 versions? If they’re very similar, what challenges arose when making a Wii version?

Thomas Wilson (TW): There are practically no differences between the Wii version and the Xbox 360 and PlayStation 3 versions. Beenox is a parallel multiplatform development studio and we have always prided ourselves at providing an equivalent quality experience on all platforms. We mainly faced three challenges when developing the Wii version: controls, rendering, and memory. Delivering the same unique art style for each dimension on a platform that has different graphical requirements was probably our biggest challenge. I would say the end result is not strikingly different than on the Xbox 360 or the PlayStation 3. Memory comes in second since we had to fit all the content in without losing too much of the experience. Last but not least, adapting the controls to the Wii proved to be a challenge, since we used pretty much every button on the regular controller. We spent a great deal of time working out multiple control schemes until we felt we had the most responsive and intuitive one.

Full interview and more screens here




Xbox 360 - Wii - PlayStation 3 - Beenox - Spider-Man

Up to Chance: Injuries in Sports Games

Go Nintendo - Thu, 2010-09-02 20:50

Should sports games feature injuries? Should the rosters reflect real-life injuries that the human players have? I’m not one to comment on this, but I can see how it would be a topic of debate for sports game fans. You want a realistic representation of the sport at hand in your sports sims, but when a player gets an injury that takes them off the team, don’t you want the option to still play as them?

Article here




Sports game - Sport - Video game - Games - People

Call of Duty: Black Ops to be heavily guarded against online cheating

Go Nintendo - Thu, 2010-09-02 19:11

“We have a lot of anti-cheating, anti-boosting stuff going on behind the scenes, so we are monitoring that. We’re going to have a very heavy hand in the online security of our game. We’re taking it very seriously. We had an engineer dedicated pretty much from the storat of the project to it.” - Call Of Duty: Black Ops’ online director Dan Bunting

I don’t know that Treyarch is going to have the same level of cheater-blocking when it comes to the Wii’s online play. We’ll have to see how things go when the game actually launches. Hopefully we don’t end up with another situation like The Conduit on our hands.

Link




Treyarch - Call of Duty - Game - Black operation - Wii

Hudson - Bonk: Brink of Extinction was always 3D, used to be longer, DLC plans, possible Zonk return, and other franchise updates

Go Nintendo - Thu, 2010-09-02 19:00

A portion of a Siliconera interview with Peter Dassenko, Producer…

S: During planning stages, did you have any other ideas for the story, gameplay, or style of Bonk’s revival?

PD: Not really. The look was always going to be 3D. There were Wii as well as DS specific controls depending on the design document. The game was longer when it was a full console or DS title.

S: All of the other Bonk platformers had sprite graphics. Why did you want to use 3D models instead?

PD: We felt it was time. Reviving an older title by rendering it as it was just didn’t seem appropriate in this case. We wanted to reboot the series and decided on a complete overhaul of the presentation. While the basic mechanics remain the same the look was due for an upgrade.

S: When I saw Bonk: Brink of Extinction awhile ago I heard you were considering level packs for DLC. Can you tell us more about these?

PD: All I can say for now is that we are excited about the three DLC packs we have planned to launch at and after the launch of the main game.

S: I like Bonk, but what about his robotic descendant, Zonk. Are there any plans to bring him back?

PD: If you buy lots of copies of Bonk, we can fund the development of Zonk. So, buy 2 on each platform you own. I’m not sure I can divulge plans or any lack of plans as to the future of Zonk. I do think it’s difficult to make a successful shmup these days.

S: On second thought, Hudson has a large library of intellectual properties. Are there any other series you would like to revive?

PD: I would love to revive Cho Aniki. Also Bloody Roar. And maybe Kato & Ken1. So start requesting Cho Aniki – so I can make my game development dreams come true.

Full interview here




Bonk - Wii - Cho Aniki - Video game - Games

999: 9 Hours, 9 Persons, 9 Doors Dated for November 16, Demo Coming

Go Nintendo - Thu, 2010-09-02 18:55

Coming from the official Aksys website…

You know the date, now you should go pre-order it at your retailer of choice. We’re currently working on an English demo of the game, so watch this space to get your first taste of the game.

Thanks to BlazMary for the heads up!

link




Aksys Games - Game - Aksys - Video Games - BlazBlue-Calamity-Trigger
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