A portion of a GameDaily interview with Alex Rigopulos, CEO of Harmonix…
BIZ: From a “battle of the bands” standpoint, obviously you’re going up against your former creation, so how do you feel about how the Rock Band brand stacks up against Guitar Hero now?
AR: We feel great about it. When we set off to build Rock Band we wanted to take the genre in a very different direction, focus on co-op play and authenticity, and focus to the greatest degree possible on the music itself, and I feel we’ve done that successfully, and I especially feel that’s coming to fruition now in Rock Band 2 with our platform strategy. By holiday of this year we’ll have 500 songs available for play on the platform – that’s something we’re really proud of. … For a music game to be as compelling as possible to the largest number of people possible, it’s critical to have the largest and most diverse song library possible, which is why we made such an investment interoperability of the content between different applications. I feel this is an area where we really distance ourselves from the competition.
BIZ: As someone who makes music games for a living, what are your thoughts on Nintendo’s new Wii Music, which has been a big focus for them at E3?
AR: I have not heard enough about it to have an informed opinion. However, I will say in the early days of the Wii when it was first announced, we contemplated using the Wiimote for a drumming interface. We backed away from it because we found that the tactile element of actually hitting a surface when you’re drumming is a fairly critical part to the visceral feel of actually playing drums. So when you’re air drumming, it was a critical element you’re missing in the experience. So that’s one of the reasons we backed away from it and decided to build a custom drum peripheral.
E3 out, Comic-Con in! I guess next year, I should really think about attending Comic-Con. Any of you guys checking out the show?
1up
Spider-Man: Web of Shadows preview
Marvel Ultimate Alliance 2: Fusion preview
Joystiq
We are also keeping our post-E3 internet roundup story updated throughout the day.
Multiple GameTrailers ‘Best of E3′ awards
Captain Rainbow ‘Japanese Little Mac Trailer’
Guitar Hero: Aerosmith ‘review’
Naruto vs. Sasuke ‘Japanese Roof-Jumping Gameplay’
Crash Bandicoot: ‘Mind Over Mutant’ trailer
Wario Land: Shake It! TV spot 6
Wario Land: Shake It! TV spot 5
Wario Land: Shake It! TV spot 4
Clone Wars: Lightsaber Duels ‘interview’
The official Japanese site for Space Invaders Get Even has been updated, and is now showing off two new videos. I can’t get over this game, it’s such a fantastic idea. Finally, we get to play as the invaders…and blow a ton of stuff up! Click over to the site and check out the trailers. This new footage is getting me pumped!
Online Videos by Veoh.com
Direct link here
Sounds like there will be more coming later today, so keep an eye out!
It does most everything the Wiimote does, minus pointer-action. The thing is, this controller has to do with music-only. Man, Major Minor needs one of these!
A portion of a DSF review…
…the unique quality of the game also makes it harder to judge. It’s a little easier than a traditional roguelike, but harder than a regular RPG or easier dungeon crawler. It’s just Izuna: fun, occasionally hard like steel, and overall, a solid experience.
A portion of a review from TheGamersCafe…
While Mister Slime’s heart is in the right place, and I am overwhlemed by its cuteness, some parts are definitely lacking. Even so, I had a ton of fun on the way. It’s a refreshing change to see the DS’s capabilities actually being put to work instead of COMPLETELY IGNORED. I can only hope more polished games will follow in this one’s footsteps.
A portion of an EDGE review…
Along with the slick but nondescript design of the sets and host, with surrogate charm lent by the use of your own Miis for avatars, TV Show King is just too flimsy and capricious to distract a group of players for long.
Man, I really hope this ends up coming to Wii…or WiiWare. We have a good shot at that happening, considering just how nice Telltale has been to us recently. It sounds like the official details will be released on Monday, so keep your fingers (and toes) crossed until then.
The above screenshot is a render, not in-game.
I am not too sure how I feel about quick-time-events in gaming. They do provide a much more cinematic experience, but I always feel like I miss out on the action. I am so nervous that I will miss an input…that I don’t keep up with what’s going on with the characters. I can’t think of a game that I have really liked the QTE segments, but I know there have been some. I have to say, I am a bit let-down to hear that they are in Underworld.
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